# | Innovation | Consequence Of | Survival Limit | Survival Depart | Insanity Depart | Notes |
1 | Advanced Combat: Shield Wall | Drums | | | | If two survivors are on the same facing of the monster, and both survivors have shields, then any time the monster attempts to pass over them (collide), the survivors blocking the monster roll 1d10. If each of their rolls is equal or less than their respective strengths, they prevent the monster from passing over them. |
1 | Family | Hovel | | +1 | | Survivors nominated for Intimacy may give themselves a surname if they do not have one. A newborn survivor inherits the surname of one parent, their weapon type and half (rounded down) of their weapon proficiency levels. Also gain +1 in the stat matching the highest positive permanent stat of each parent. |
1 | Storytelling | Symposium | +1 | | | ** Tale as Old as Time - roll 1d10: 1 - 3 Spend 3 resources, gain +1 understanding. 4 - 7 Gain +2 survival and +2 insanity. 8+ Perform White Speaker story event. |
1 | Shadow Dancing | Hovel | | | | You may only endeavor here if a survivor died during the last hunt or showdown. * Final Dance - once per year, roll 1d10: 1 - 5 You dance with your shadow. Gain +3 insanity and a random fighting art. 6+ The shadows are in your mind! You realize how easy it is to dupe someone and gain the Sneak Attack fighting art. |