Random Events:
# | Event |
1 | 39 | Heavy Mist A heavy mist envelops the survivors, obscuring their lantern Iight. Roll 1d10. [ Click here to display dice results:
1] If the result is even, the survivors stumble in the right direction. Next hunt tum, move normally on the hunt board. / lf the result is odd, the survivors are turned around. Roll again on the hunt event table before moving on the hunt board. If the showdown begins in the hunt board space following Heavy Mist, the monster ambushes the survivors. | 2 | | The survivor finds a face with eyes that look around and then focus on the event revealer. If any survivor is blind, they may pluck an eyeball from the face and replace their blinded eye. They are no longer blind in that eye, remove the blind permanent injury. If this is done, all survivors in the party gain +2 insanity at the action. | 3 | 3 | Cancer Pigeons The survivors are surrounded by an echoing coo of infant babble. Strange baby-faced birds circle overhead. Gripped with instinctual horror, the survivors break into a run! Every survivor must roll 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler. If any survivor has noisy gear, -2 to the roll result. Each straggler rolls on the table. 1d10 straggler Click here to display dice results:
1 - 2 Running and flailing wildly. You suddenly find yourself panicked and alone. The waiting cancer pigeons descend and mercilessly peck your back. Their happy cooing filling your head with horror. Your body is stricken with cancerous illness. You cannot gain survival. Record this impairment. The other survivors find you bailed up and weeping on the ground. / 3 - 4 A cancer pigeon latches onto your back! Shake it free by spending 1 survival. Otherwise. Your body is stricken with cancerous illness. Vou cannot gain survival. Record this impairment. / 5 - 6 You escape the terrible creatures. / 7 + You manage to strike one of the foul creatures down. Gain 1 random basic resource. *STRAGGLER* | 4 | | The party encounters another party in the wild. The others are banging bones on skulls in rhythm. If the event revealer's settlement has not innovated Music, then they may now spend the resources (from the settlement or those with them) to gain the innovation for their own settlement. No endeavor is charged. If they already have the Drums innovation, roll on the Drums card for an immediate benefit. | 5 | The ground gives way beneath the event revealer as they sink into quicksand! Roll 1d10+(highest evasion in entire party) event revealer Click here to display dice results:
1-2 They sink too fast, disappearing from sight. They are dead. / 3-5 They go under the sand, but another survivor pulls them free. Event revealer loses 1 survival. / 6-9 Event revealer sinks rapidly, but others pull them free without mishap. / 10+ Event revealer's foot touches something, and they pull it up as others free them. Gain 1 random item (any type). |
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