Kingdom Death Utilities

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Survivor:      
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Craftable Location/Events:   Gear Grid  
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Random Events:
#Event
139 | Heavy Mist A heavy mist envelops the survivors, obscuring their lantern Iight. Roll 1d10. [
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2
The survivor finds a face with eyes that look around and then focus on the event revealer. If any survivor is blind, they may pluck an eyeball from the face and replace their blinded eye. They are no longer blind in that eye, remove the blind permanent injury. If this is done, all survivors in the party gain +2 insanity at the action.
33 | Cancer Pigeons The survivors are surrounded by an echoing coo of infant babble. Strange baby-faced birds circle overhead. Gripped with instinctual horror, the survivors break into a run! Every survivor must roll 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler. If any survivor has noisy gear, -2 to the roll result. Each straggler rolls on the table. 1d10 straggler
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4
The party encounters another party in the wild. The others are banging bones on skulls in rhythm. If the event revealer's settlement has not innovated Music, then they may now spend the resources (from the settlement or those with them) to gain the innovation for their own settlement. No endeavor is charged. If they already have the Drums innovation, roll on the Drums card for an immediate benefit.
5The ground gives way beneath the event revealer as they sink into quicksand! Roll 1d10+(highest evasion in entire party) event revealer
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Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.