# | Innovation | Consequence Of | Survival Limit | Survival Depart | Insanity Depart | Notes |
1 | Altar | Shrine | | | | Item Sacrifice (no endeavor cost) - Sacrifice (destroy and remove the resources from settlement storage) 3 resources of any type - then roll 1d10: 1 Gain +1 on all rolls made on events during this settlement phase. 2 Gain +1 on all rolls made on events on the coming Hunt Phase. 3 - 5 Gain +2 on all rolls made on events during this settlement phase. 6 - 8 Gain +2 on all rolls made on events on the coming Hunt Phase. 9 - 10 Gain +2 to all rolls of events during this settlement phase as well as those made on the coming Hunt Phase. |
1 | Saga | Song of the Brave | | | | A telling of the settlement's survival, set to a soft rhythmic beating of drums. All newborn survivors gain +2 hunt XP (roll on Age event), and +2 survival from knowing the epic. |
1 | Cooking | Lantern Oven | +1 | | | * Culinary Inspiration - roll 1d10: 1 - 2 Uninspired 3+ Perform Cooking event. |
1 | Paint | Language | | | | The settlement swells with creative energy. All survivors gain the Dash survival action. Dash: Once per round, spend 1 survival to gain a movement and use it immediately. |
1 | Sacrifice | Shrine | | | | Death Ritual - roll 1d10: 1 Pointless deaths. -2 population. 2 - 3 Screamer. -1 population. Departing survivors gain +3 insanity. 4 - 5 Inhuman. -1 population. Departing survivors lose all insanity. 6+ Move Nemesis Encounter - Watcher one year back (e.g. further away) on the timeline. -1 population. May be gained once per settlement phase. Sacrifice Sacrifice one survivor from the settlement (-1 population) to add +2 to all endeavor and story event rolls made during this settlement phase. |