Kingdom Death Utilities

If you want to see pics of a bunch of painted KD minis, here's my photo album of them: KD Mini Pictures        Expansion Summaries   Simple Expansion Timeline   My Campaign Rules
Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Bow:
Bow Specialization: When attacking with a bow, you may reroll any misses once. Limit 1x/attack.
Bow Mastery: All bows in your gear grid gain Deadly 2. In addition, ignore cumbersome on all bows. All survivors gain Bow Spec.
#WeaponSpeedAccuracyStrengthNotes
0Arc Bow169bow,2H. Slow, Range 6. Cumbersome - spend move+action to activate. 0.5-aff-red/0.5-aff-green/1-aff-blue = range +2
       
Plumery1x phoenix whisker, 1x wishbone, 1x scrap
1Barbed Arrows001arrow,bow. Arrow-bow. These upgrade all normal bow shots by adding +1 strength.
       
Blacksmith1x iron, 1x small feathers
2Cat Gut Bow273weapon,ranged,bow,2H. Range: 6. Cumbersome - spend move+action to fire weapon.
       
Catarium1x sinew, 1x bone
3Claw Head Arrow166item,ammunition,bow,arrow. Slow, requires a bow. If you hit, monster gains -1 evasion token. Usable 1x/showdown.
       
Catarium1x lion claw
4Dragon Bite Bolt166item,ammunition,arrow. Slow, Ammo-Bow, Devastating 1. If you wound the monster, it suffers knockback 5. Use 1x/showdown per gear card.
       
Dragon Armory2x radioactive dung
5Gloom-Coated Arrow565arrow,gloomy. Ammo-Bow, Cumbersome, Deadly. After attempting to wound each hit location, place the HL card on top of the deck instad of the discard pile. Use 1x/showdown.
       
Light-Forging eventSlenderman event. Requires Dark Research I. 2x bone, 1x dark water
6Hollowpoint Arrow1611Slow, ammo-bow. On hit, monster gains -1 movement token. Usable 1x/showdown.
       
Plumery1x hollow wing bone, 1x scrap
7Ink Blood Bow2782H,bow. Range: 7, Deadly, Cumbersome. Gains +1 strength for each bleeding token you have. Loses cumbersome when in darkness.
       
Skyreef Sanctuary1x 3,000 year sunspot, 5x organ, 3x shadow tentacles, 1x iron
8Sunring Bow244weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound.
       
Sacred Pool6x bone, 1x phoenix whisker, 1x bladder
9Sunshark Arrows146Arrow-bow. Sharp (+1d10 strength/wound attempt). Activation Limit 3x/showdown.
       
Skyreef Sanctuary3x small sunteeth, 1x bone, 1x sunshark fin, 1x salt
10Sunshark Bow360weapon,melee,ranged,bow,2H. Sharp, Range: 1. 1x 0.5-aff-red / 2x 1-aff-red = Gaints +4 strength and slow.
       
Skyreef Sanctuary2x huge sunteeth, 1x organ, 1x sunshark bone, 1x salt
11Vespertine Arrow260item,ammunition,arrow. Ammo - Bow. Deadly 4. Archive after use. If your attack misses, place a Flower Patch terrain tile adjacent to the monster.
       
Sense Memory (kill Flower Knight)1x flower (any type)
12Vespertine Bow366weapon,ranged,bow,2H,other. Range 5, Deadly. NOT CUMBERSOME! Before each attack, you may choose for Vespertine Bow to have slow, +4 accuracy, and Range: 9 for that attack.
       
Sense Memory (kill Flower Knight)1x osseous bloom, 1x sighing bloom, 1x organ, 1x hide. Add Necrotic Mistletoe (FK) event 4 years from now.
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.