Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Grand:
Grand Weapon Specialization: When attacking with a grand weapon, gain +1 accuracy. If you critically wound with a grand weapon, the monster is knocked down.
Grand Weapon Mastery: On a perfect hit with a grand weapon, cancel all reactions for that entire attack.
#WeaponSpeedAccuracyStrengthNotes
0Calcified Juggernaut Blade159melee,grand,bone,other. Slow, Block 1. This weapon gains +1 strength for each token you have.
       
Underground Sow Event1x Regenerating Blade
1Calcified Zanbato158melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1.
       
Underground Sow Event1x Zanbato
2Dragon Slayer169weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
       
Blacksmithpaint, 5x iron, 3x organ
3Giant Stone Face165grand,2H,stone. Devastating 1. If your attack roll result is a 1, archive this card and place a Giant Stone Face terrain tile in any adjacent space. May be picked up after the battle.
       
Kara Black encounterafter that, hug a big damn rock
4Perfect Slayer3614grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement.
       
Blacksmithperfect crucible, 9x iron, 3x organ
5Replica Flower Sword266weapon,melee,grand,sword. Devastating 1. You cannot dodge. 2x 1-aff-green / 1x 1-aff-red = Gains Sharp and +1 Evasion.
       
Sense Memory event (kill Flower Knight)1x osseous bloom, 1x flower, 2x iron
6Rib Blade165weapon,melee,grand,bone. Slow, Deadly.
       
Gormery1x meaty rib, 1x hide
7Zanbato166grand,2H,bone. Slow, Frail, Deadly (+1 luck). 0.5-aff-red/1-aff-green = Gaints Devastating 1: whenever you wound, inflict 1 additional wound.
       
Weapon Crafter1x great cat bone, 2x hide
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.