Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Heavy:
#WeaponSpeedAccuracyStrengthNotes
0Black Sword3510weapon,melee,sword,heavy. On a Perfect Hit, gain +1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength.
       
Gormery1x gormite, 1x handed skull
1Calcified Zanbato158melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1.
       
Underground Sow Event1x Zanbato
2Dragon Slayer169weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
       
Blacksmithpaint, 5x iron, 3x organ
3Greater Gaxe264weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack.
       
Gormery1x dense bone, 1x jiggling lard
4Hazmat Shield2472/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations.
       
The Tomb story eventDragon King, non-craftable
5King Spear263spear,heavy, 2H. Reach 2.
       
Catarium1x lion claw, 1x great cat bone
6Perfect Slayer3614grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement.
       
Blacksmithperfect crucible, 9x iron, 3x organ
7Skleaver15102H,heavy,bone. On the first Perfect Hit each attack, this gainst Devastating 1 until the end of the attack. 2x 1-aff-red / 1x 0.5-aff-red = Loses the heavy keyword.
       
Skyreef Sanctuary2x 1,000 year sunspot, 1x salt, 1x black lense, 1x sunshark bone
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.