Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Katana:
Katana Specialization: If you are blind and have 4+ levels of Katana proficiency, then on your first Perfect Hit each attack with a katana, do not draw a hit location. The monster suffers 1 wound.
Katana Mastery: For each perfect hit rolled in an attack, you may choose to move 1 space. You may roll all dice for an attack and then move all of the spaces at once, or apply some of the move between rolling to wound on hit locations.
#WeaponSpeedAccuracyStrengthNotes
0Gloom Katana450katana,2H,gloomy,finesse. Your insanity is added to this weapon's strength. When Gloom Sheath is right of this in your gear grid, Gloom Katana gains Savage.
       
Light-Forging eventSlenderman event. Requires Dark Research III. 1x iron, 1x crystal mold, 2x dark water
1Muramasa666katana,2H,finesse,other. Frail, Sharp, Sentient, Deadly 2, Unique. When you crit wound with this weapon, gain 2 bleeding tokens.
       
Hunt Event 88core game. Non-craftable.
2Rainbow Katana444katana,finesse,2H. Frail. 0.5-aff-red/1-aff-green/1-aff-blue = gains Deadly.
       
Weapon Crafterheat, 1x phoenix beak, 1x rainbow droppings, 1x iron, 6x bone
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.