# Armor Head Arms Body Waist Legs Notes 2 Rawhide Boots 1 When you depart, gain +1 survival. Skinnery 1x hide 3 White Lion Helm 2 Spend action and 1 survival to Roar: Non-deaf insane survivors gain +2 strength until end of round. All other survivors gain +1 insanity. Catarium 1x white fur, 1x great cat bone 4 Muculent Droppings organ resource
--- 5 Red Ring jewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-red = If you gain a bleeding token while monster controller, monster sufers 1 wound. Limit 2x/round. Silk Mill legless ball, 3x venom sac, 2x arachnid heart
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.