# Armor Head Arms Body Waist Legs Notes 2 Lantern Cuirass 5 -2 movement. 2x 0.5-aff-blue/2x 0.5-aff-green = when you depart, add 3 armor to all hit locations with metal armor. Blacksmith 2x iron, 5x leather 3 Round Leather Shield 1 1 1 1 1 1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. Leather Worker 1x leather, 1x bone, 1x hide 4 Regeneration Suit 2 item, gorm. Accessory. 2x 1-aff-green / 1x 0.5-aff-green = At the end of the showdown, remove any permanent injuries you suffered this showdown. Gormery 1x stomach lining, 1x jiggling lard 5 Gloom Cream item, consumable, balm, gloomy, stinky, other. 2x 0.5-aff-red / 2x 1-aff-blue = When you depart, gain -3 Hunt XP, -1 understanding. If you have no understanding, die instantly. Light-Forging event Slenderman, requires Dark Research II. 1x love juice, 1x hide, 2x dark water 6 Life Elixir item,consumable,stinky. Each showdown, the first time you would die from a severe injury, ignore that injury. Gormchymist 2x organs and random roll
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.