Kingdom Death Utilities
These are for Kev's personal campaign, and use some custom rules. They won't directly help if you are sticking hard-core to the rules (though being able to look at weapons in a table might be useful).
If you want to see pics of a bunch of painted KD minis, here's my photo album of them:
KD Mini Pictures
Expansion Summaries
Simple Expansion Timeline
My Campaign Rules
Weapons:
FULL LIST
Random (non-weapon/non-armor) items:
FULL LIST
Armor:
FULL LIST
Random (any type) items:
Fighting art:
FULL LIST
Survivor:
Terrain:
Innovations:
MY SETTLEMENT
FULL LIST
Events:
Crags
Forest
River
Ruins
FULL LIST
Disorders:
FULL LIST
Vermin (1)
LY Timeline
Overwhelming Darkness
Armor Sets
Combat Buffs
Beast of Sorrow
2H
Axes
Bows
Clubs
Daggers
Fist and Tooth
Grand
Heavy
Katanas
Katars
Shields
Spears
Swords
Twilight Sword
Whips
Random Showdown Board:
Butcher
Dragon King
Dung Beetle Knight
Flower Knight
Gorm
King's Man
Lion God
Lion Knight
Lonely Tree
Manhunter
Phoenix
Screaming Antelope
Slenderman
Spidicules
Sunstalker
The Hand
White Lion
Craftable Location/Events:
Barber Surgeon
Black Harvest event
Blacksmith
Bone Smith
Candy and Cola Scenario
Catarium
Choreia
Citrinitas
Crit DBK Filthy Resin Sword HL
Death Reading event
Death Reading
Dragon Armory
Edged Tonometry event
Final Gift
Forbidden Dance
Glowing Crater event
Gormchymist
Gormery
Guidepost innovation - pull it out
Hooded Knight event
Kara Black encounter
Lantern Hoard
Leather Worker
Legless Ball innovation
Light-Forging event
Lion Knight encounter
Mask Maker
Midnights Children (DrKg)
Midnights Children event
Old Master on quarry list
Organ Grinder
Plumery
Rubedo Innovation
Sacred Pool
Scrap Smelting, Albedo
Sense Memory event
Silk Mill
Skinnery
Skyreef Sanctuary
Spelunking of Death event
Spidicules Hunt Event
Stone Circle
The Messenger of Humanity encounter
The Messenger of the First Story encounter
The Tomb story event
Tools of War event
Underground Sow Event
Weapon Crafter
Wet Resin Crafter
Gear Grid
Jump to bottom
Fastest Weapons
Name: Kathlinel (female)
Weap Speed +0
Accuracy +1
Strength +2
Luck +0
Movement +0
Survival 1
Insanity 0
Courage 0
Understanding 0
Hunt XP 3
#
Weapon
Speed
Accuracy
Strength
Notes
1
Dragon Slayer
1
6
9
weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
Blacksmith
paint, 5x iron, 3x organ
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Lion Headdress
1
Accessory (not armor)
Catarium
1x shimmering mane
3
Lion Skin Cloak
Reduce damage from every hit suffered by 1, to min of 1.
Catarium
2x white fur
4
Beetle Eye Shield
0
0
0
0
0
2/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack. Block 1.
Wet Resin Crafter
1x scarab shell, 1x compound eye, 1x web silk
5
Sword Beetle
vermin, consumable resource. Consume - archive and d10. 1-3 you die/4-5 no effect/6+ gain permanent +1 strength.
---
Name: Zamora (female)
Weap Speed +1
Accuracy +1
Strength +0
Luck +0
Movement +0
Survival 3
Insanity 1
Courage 0
Understanding 2
Hunt XP 4
#
Weapon
Speed
Accuracy
Strength
Notes
1
Sunring Bow
2
4
4
weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound.
Sacred Pool
6x bone, 1x phoenix whisker, 1x bladder
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Feather Shield
1
1
1
1
1
3/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations.
Plumery
2x small feathers, 1x muculent droppings
3
Rawhide Gloves
1
When you depart, gain +1 survival.
Skinnery
1x hide
4
Phoenix Whisker
hide resource
---
5
Rawhide Drum
When you depart, gain +1 insanity. When a monster performs an Intimidate action, roll 1d10. On 5+ cancel the effects for you and any adjacent non-deaf survivors.
Skinnery
drums, 1x bone, 1x hide
6
Muculent Droppings
organ resource
---
Name: Dragalauwn (male)
Weap Speed +0
Accuracy +0
Strength +0
Luck +0
Movement +0
Survival 3
Insanity 8
Courage 1
Understanding 1
Hunt XP 4
Ambidextrous: All melee weapons in your gear grid gain paired. Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
Burning Focus: If you have 0 survival at the start of your act, gain 1 survival.
#
Weapon
Speed
Accuracy
Strength
Notes
1
Bone Axe
2
6
3
weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations.
Bone Smith
1x bone, 1x organ
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Knuckle Shield
0
0
0
0
0
3/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations.
Gormery
1x mammoth hand, 2x bone
3
Sinew
organ resource
---
4
Rainbow Wing Belt
item,flammable. 2x 1-aff-red / 1x 1-aff-blue / 1x 1-aff-green = When any of your attack rolls are 1, you may reroll them. Limit, once per attack.
Wet Resin Crafter
1x scarab wing, 1x organ, 1x hide
5
Small Feathers
hide resource
---
Name: Aelard (male)
Weap Speed +0
Accuracy +0
Strength +0
Luck +0
Movement +0
Survival 2
Insanity 3
Courage 0
Understanding 1
Hunt XP 1
#
Weapon
Speed
Accuracy
Strength
Notes
1
Bone Dagger
3
7
1
weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival.
Bone Smith
1x bone
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Round Leather Shield
1
1
1
1
1
1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
Leather Worker
1x leather, 1x bone, 1x hide
3
Venom Sac
organ, consumable. Consume: Archive this card and roll 1d10. On 1-5, you die instantly. On 6+, gain Death Touch secret fighting art.
---
4
Lion Tail
hide resource
---
Campaign Name:
(Make it unique!!!!!)
Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.