Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
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Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Name: Kathlinel (female)
Weap Speed +0Accuracy +1Strength +2Luck +0Movement +0Survival 1Insanity 0Courage 0Understanding 0Hunt XP 3
#WeaponSpeedAccuracyStrengthNotes
1Dragon Slayer169weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
       
Blacksmithpaint, 5x iron, 3x organ
#ArmorHeadArmsBodyWaistLegsNotes
2Lion Headdress1Accessory (not armor)
       
Catarium1x shimmering mane
3Lion Skin CloakReduce damage from every hit suffered by 1, to min of 1.
       
Catarium2x white fur
4Beetle Eye Shield000002/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack. Block 1.
       
Wet Resin Crafter1x scarab shell, 1x compound eye, 1x web silk
5Sword Beetlevermin, consumable resource. Consume - archive and d10. 1-3 you die/4-5 no effect/6+ gain permanent +1 strength.
       
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Name: Zamora (female)
Weap Speed +1Accuracy +1Strength +0Luck +0Movement +0Survival 3Insanity 1Courage 0Understanding 2Hunt XP 4
#WeaponSpeedAccuracyStrengthNotes
1Sunring Bow244weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound.
       
Sacred Pool6x bone, 1x phoenix whisker, 1x bladder
#ArmorHeadArmsBodyWaistLegsNotes
2Feather Shield111113/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations.
       
Plumery2x small feathers, 1x muculent droppings
3Rawhide Gloves1When you depart, gain +1 survival.
       
Skinnery1x hide
4Phoenix Whiskerhide resource
       
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5Rawhide DrumWhen you depart, gain +1 insanity. When a monster performs an Intimidate action, roll 1d10. On 5+ cancel the effects for you and any adjacent non-deaf survivors.
       
Skinnerydrums, 1x bone, 1x hide
6Muculent Droppingsorgan resource
       
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Name: Dragalauwn (male)
Weap Speed +0Accuracy +0Strength +0Luck +0Movement +0Survival 3Insanity 8Courage 1Understanding 1Hunt XP 4
Ambidextrous: All melee weapons in your gear grid gain paired. Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
Burning Focus: If you have 0 survival at the start of your act, gain 1 survival.
#WeaponSpeedAccuracyStrengthNotes
1Bone Axe263weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations.
       
Bone Smith1x bone, 1x organ
#ArmorHeadArmsBodyWaistLegsNotes
2Knuckle Shield000003/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations.
       
Gormery1x mammoth hand, 2x bone
3Sineworgan resource
       
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4Rainbow Wing Beltitem,flammable. 2x 1-aff-red / 1x 1-aff-blue / 1x 1-aff-green = When any of your attack rolls are 1, you may reroll them. Limit, once per attack.
       
Wet Resin Crafter1x scarab wing, 1x organ, 1x hide
5Small Feathershide resource
       
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Name: Aelard (male)
Weap Speed +0Accuracy +0Strength +0Luck +0Movement +0Survival 2Insanity 3Courage 0Understanding 1Hunt XP 1
#WeaponSpeedAccuracyStrengthNotes
1Bone Dagger371weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival.
       
Bone Smith1x bone
#ArmorHeadArmsBodyWaistLegsNotes
2Round Leather Shield111111/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Leather Worker1x leather, 1x bone, 1x hide
3Venom Sacorgan, consumable. Consume: Archive this card and roll 1d10. On 1-5, you die instantly. On 6+, gain Death Touch secret fighting art.
       
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4Lion Tailhide resource
       
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Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.