Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Armor:
#ArmorHeadArmsBodyWaistLegsNotes
1White Lion Helm2Spend action and 1 survival to Roar: Non-deaf insane survivors gain +2 strength until end of round. All other survivors gain +1 insanity.
       
Catarium1x white fur, 1x great cat bone
2Gorment Suit22armor, set, gormskin, heavy. 1x 1-aff-blue / 1x 0.5-aff-green / 1x 1-aff-green = Guard: at the end of your attack, if you are standing and have a shield, spend 1 survival to move 3 spaces directly away from monster and Block 1 for free.
       
Gormery3x stout hide, 1x stout kidney
3Apostle Crown3jewelry, Accessory. Armor 3 on head. At the start of your act, if you have any +1 strength tokens, reveal the next 4 monster hit locations and put them back in any order.
       
Sacred Pool1x legendary horns, 1x phoenix crest
4Gorment Boots2armor, set, gormskin, heavy. Other survivors may move through but not end movement in a space you occupy.
       
Gormery1x stout hide, 1x bone
5White Lion Coat2Pounce: spend move+action to move 3 spaces in straight line. If you moved 3 spaces, activate a melee weapon with +1 strength.
       
Catarium1x white fur, 1x hide
Note: Armor are randomized using a formula based on their top armor value, with low armor values being more common (easier to make). In a nutshell, crappy armor generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.