# | Armor | Head | Arms | Body | Waist | Legs | Notes |
1 | White Lion Helm | 2 | | | | | Spend action and 1 survival to Roar: Non-deaf insane survivors gain +2 strength until end of round. All other survivors gain +1 insanity. | | Catarium | 1x white fur, 1x great cat bone |
2 | Gorment Suit | | | 2 | 2 | | armor, set, gormskin, heavy. 1x 1-aff-blue / 1x 0.5-aff-green / 1x 1-aff-green = Guard: at the end of your attack, if you are standing and have a shield, spend 1 survival to move 3 spaces directly away from monster and Block 1 for free. | | Gormery | 3x stout hide, 1x stout kidney |
3 | Apostle Crown | 3 | | | | | jewelry, Accessory. Armor 3 on head. At the start of your act, if you have any +1 strength tokens, reveal the next 4 monster hit locations and put them back in any order. | | Sacred Pool | 1x legendary horns, 1x phoenix crest |
4 | Gorment Boots | | | | | 2 | armor, set, gormskin, heavy. Other survivors may move through but not end movement in a space you occupy. | | Gormery | 1x stout hide, 1x bone |
5 | White Lion Coat | | | 2 | | | Pounce: spend move+action to move 3 spaces in straight line. If you moved 3 spaces, activate a melee weapon with +1 strength. | | Catarium | 1x white fur, 1x hide |