# | Event |
1 | Weak Spot: You have an imaginary infirmity. When you gain this disorder, roll a random hit location and record it. You cannot depart unless you have armor at this hit location. |
2 | Post-Traumatic Stress: The last hunt was harrowing. All you can do is cower and relive the trauma. Only time can heal your wounds. Next settlement phase, you do not contribute or participate in any endeavors. Skip the next hunt to recover |
3 | Revenge: When a fellow hunter perishes, you lose control. When a survivor died during the showdown, suffer the Frenzy brain trauma. |
4 | Tiny Arachnophobia: You are irrationally scared by tiny spiders and the things they produce. You cannot carry any gear with the amber keyword. You cannot gain any resources with the silk keyword. |
5 | Hyperactive: Whether you are running, fiddling with your gear, or pacing, you are always moving. During the showdown, you must move at least 1 space every round. |