Kingdom Death Utilities

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Weapons:           FULL LIST
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Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
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Craftable Location/Events:   Gear Grid  
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Random Disorders:
#Event
1Weak Spot: You have an imaginary infirmity. When you gain this disorder, roll a random hit location and record it. You cannot depart unless you have armor at this hit location.
2Post-Traumatic Stress: The last hunt was harrowing. All you can do is cower and relive the trauma. Only time can heal your wounds. Next settlement phase, you do not contribute or participate in any endeavors. Skip the next hunt to recover
3Revenge: When a fellow hunter perishes, you lose control. When a survivor died during the showdown, suffer the Frenzy brain trauma.
4Tiny Arachnophobia: You are irrationally scared by tiny spiders and the things they produce. You cannot carry any gear with the amber keyword. You cannot gain any resources with the silk keyword.
5Hyperactive: Whether you are running, fiddling with your gear, or pacing, you are always moving. During the showdown, you must move at least 1 space every round.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.