Random Events:
# Event
1
# Item Notes
The survivors spot a Flower Knight (LY: 7) nearby. The terrain is advantageous to them, and they may ambush the creature, or may slink off in fear. If they choose to attack, begin the showdown immediately, skipping the monster's first attack. Note that if the (LY: xxx) number is higher than the current Lantern Year of the settlement, modify the monster's rolls as follows. Current Lantern Year is lower by: 1-2 -1 Accuracy, -1 Strength, -1 Toughness, -1 random AI card / 3-4 -2 Accuracy, -2 Strength, -2 Toughness, -2 random AI cards / 5-6 -3 Accuracy, -3 Strength (max 2), -3 Toughness, -3 random AI card / 7-8 -4 Accuracy, -3 Strength (min 1), -4 Toughness, -4 random AI cards / 9-10 -5 Accuracy, -4 Strength (min 1), -5 Toughness, -5 random AI cards / 11+ skip this event. Roll 1d4 = 1 Add a Lonely Tree to the board / 2 - 4 Normal board layout. Additional loot if the survivors win the showdown:1 Nightmare Tick vermin, consumable. Consume to archive and d10. 1-3 you die/4-5 no effect/6+ permanent +1 evasion
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Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.