1 | 100 | The Finale A terrific thunder crashes in the distance. An electrifying dread washes over the survivors. All survivors suffer 2 brain event damage. The survivors may choose to investigate. Otherwise they panic and retreat in the opposite direction. Move back 2 hunt spaces on the hunt board and continue hunting as normal. If the survivors investigate, all survivors gain + 1 courage and gingerly approach the origin of the sound. As they travel, they pass the shattered corpses of strange beasts. lf any survivor has 3+ understanding, they follow the trail of corpses. Otherwise, draw 3 basic resources harvested from the corpses and end the event. It the survivors arrive this far, they see a massive knight, his armor reflecting a worn gold in their lantern light. Caked in blood, the knight leans against the side of a titanic winged creature. The event revealer must roll on the table. 1d10 Event revealer Click here to display dice results:
1 The knight locks eyes with the survivors. If any survivor has less than 3 courage, they are struck dead. All other survivors flee in horror. The knight speaks, its thunderous voice quakes the ground. Any survivors with less than 3 understanding suffers the deaf severe head injury. The knight extends his arms, offering them his gear. The survivor with the highest courage (roll off in case of ties) gains the Steel Sword and Steel Shield gear. The knightâs chest heaves. He exhales a plume of dense, black smoke that covers the survivors. When it clears, the knight is gone and in his place is a massive lion-faced hammer. The survivor with the highest courage (roll off in case of ties) gains the Thunder Maul gear. When the survivor takes it in hand, a current of electricity runs through their body. The weapon and the survivor are joined forever. |