Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons

Random Events:
#Event
1
#ItemNotes
The survivors spot a Manhunter (LY: 7) nearby. The terrain is advantageous to them, and they may ambush the creature, or may slink off in fear. If they choose to attack, begin the showdown immediately, skipping the monster's first attack. Note that if the (LY: xxx) number is higher than the current Lantern Year of the settlement, modify the monster's rolls as follows. Current Lantern Year is lower by: 1-2 -1 Accuracy, -1 Strength, -1 Toughness, -1 random AI card / 3-4 -2 Accuracy, -2 Strength, -2 Toughness, -2 random AI cards / 5-6 -3 Accuracy, -3 Strength (max 2), -3 Toughness, -3 random AI card / 7-8 -4 Accuracy, -3 Strength (min 1), -4 Toughness, -4 random AI cards / 9-10 -5 Accuracy, -4 Strength (min 1), -5 Toughness, -5 random AI cards / 11+ skip this event. Roll 1d4 = 1 Add a Lonely Tree to the board / 2 - 4 Normal board layout.

Additional loot if the survivors win the showdown:
1Sighing Bloomflower,organ. Perishable. You may consume and archive this during the showdown to gain 3 survival, 3 insanity, and the Flower Addiction disorder.
       
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2
92 | Failed Start The survivors find the tattered remains of four humans. Clad in loincloths and clutching stone shards, they bear the distinct marks of White Lion claws. EACH survivor suffers 1 brain event damage and gains 1 Founding Stone gear. If any survivor has 3+ understanding, they gain +1d10 insanity. Roll 1d10 event revealer = if equal or below event revealer's current understanding score, the survivors may track this white lion. If so, begin showdown with a white lion.
3
The party finds an idyllic meadow, with bushes growing berries and soft grass. They may choose to stop and eat. If they do, they gain +1 Survival. Move the hunt monster two spaces closer, as it prowls this meadow in search of easy prey. If it passes by or lands on the event space currently occupied by the players, it ambushes them. Start the showdown immediately.
424 | Food from the Mouths of Others The survivors pass a stone face that appears to be holding something in its mouth. The event revealer Investigates. Gain 1 courage and roll on the table. D10 Event revealer
Click here to display dice results:
5
The survivors encounter an odd man with glowing eyes. He offers to train the survivors in the party in the following fighting art if they trade him two basic resources for each survivor he trains (the resources can be from the settlement stores). He knows:

Bard: Add Bard as a "Weapon Proficiency." Each showdown played gains 1 point in it. Add this number to rolls with any instrument. At Bardic Mastery (8+ points), each time a bard plays they also have a 50% chance of removing a Trait card, in addition to other instrument effects.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.