# | Event |
1 | Trapfinder: If you draw a Trap hit location, instead of being the first hit location resolved, place half (rounded up) of the hit locations drawn before the Trap, with the rest behind it. (E.g. resolve fully half of the hit locations before resolving the trap.) |
2 | Ageless Apprentice: When you gain Hunt XP, you may decide not to gain it. When you depart, you may rotate up to 3 gear cards in your gear grid. This changes the location of their affinities and arrows. Otherwise, the gear functions normally. |
3 | True Blade: All swords in your gear grid gain Deadly. Gain +3 luck when attacking with a sword if you have the Ghostly Beauty and Narcissistic disorders. |
4 | Otherworldly Luck: During the Hunt and Settlement phases, whenever you roll on a table, you may add +1 to the roll result. Does not include rolls may during a nemesis showdown (or any showdown). |
5 | Last Man Standing: While you are the only survivor on the showdown board. You may not gain bleeding tokens or be knocked down. |