Kingdom Death Utilities

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Random Innovations:
#InnovationConsequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1Sacred PoolKill SunstalkerLevel 1:
* Sacred Water Once/settlement phase, the settlement drinks the oil that builds up on the surface of the pool. Perform Intimacy.
** Purification Ceremony Only 1/lifetime/survivor. Your body is infused with sacred water and Purified. You cannot depart this year. Gain the Protective disorder and roll 1d10: On 8+ gain +1 permanent attribute of your choice, otherwise gain +1 permanent strength or accuracy.
Level 2:
Craft Sun Vestments and Sunring bow.
Level 3:
Craft Apostle Crown and Prism Mace.
* Sun Sealing Requires Sauna Shrine innovation. You sit for a year in the boiling darkness of the shrine. Gain the Hellfire fighting art. You cannot depart this year.
1CookingLantern Oven+1* Culinary Inspiration - roll 1d10:
1 - 2 Uninspired
3+ Perform Cooking event.
1HovelLanguage+1+1The settlement accepts this nightmarish landscape as their home.
1SacrificeShrineDeath Ritual - roll 1d10:
1 Pointless deaths. -2 population.
2 - 3 Screamer. -1 population. Departing survivors gain +3 insanity.
4 - 5 Inhuman. -1 population. Departing survivors lose all insanity.
6+ Move Nemesis Encounter - Watcher one year back (e.g. further away) on the timeline. -1 population. May be gained once per settlement phase.
Sacrifice Sacrifice one survivor from the settlement (-1 population) to add +2 to all endeavor and story event rolls made during this settlement phase.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.