# | Innovation | Consequence Of | Survival Limit | Survival Depart | Insanity Depart | Notes |
1 | Hovel | Language | +1 | +1 | | The settlement accepts this nightmarish landscape as their home. |
1 | Sculpture | Paint | +1 | | | Silhouettes of sculptures cast strange, comforting shadows on the outskirts of your settlement. * You create a statue, infusing it with part of your essence. You cannot depart this year. Choose one of your fighting arts. You lose it, but any other survivors may spend * after this to learn from your work and gain the fighting art you lost. |
1 | Filleting Table | - | | | | Once per settlement phase, if the returning survivors are victorious, gain 1 random basic resource. * Advanced Cutting - roll 1d10: 1 - 5 You mess up big time! Suffer the dismembered arm severe injury. 6+ Gain the Trick Attack fighting art. |
1 | Family | Hovel | | +1 | | Survivors nominated for Intimacy may give themselves a surname if they do not have one. A newborn survivor inherits the surname of one parent, their weapon type and half (rounded down) of their weapon proficiency levels. Also gain +1 in the stat matching the highest positive permanent stat of each parent. |
1 | Arena | Nightmare Training | | | | * Spar - spend 1 iron and roll 1d10: 1 You are eviscerated. The injury causes you to lose all survival, and you leave for the next hunt with 0 survival unless you skip hunting for a lantern year.. 2 - 4 Painful knockdown. Gain a Scar, +1 permanent strength, and skip the next hunt event. If you already have a scar, the wound reopens. You bleed out and die. 5 - 9 Gain +1 permanent accuracy. 10+ Gain the Frozen Star fighting art. |