Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Innovations:
#InnovationConsequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1HovelLanguage+1+1The settlement accepts this nightmarish landscape as their home.
1SculpturePaint+1Silhouettes of sculptures cast strange, comforting shadows on the outskirts of your settlement.
* You create a statue, infusing it with part of your essence. You cannot depart this year. Choose one of your fighting arts. You lose it, but any other survivors may spend * after this to learn from your work and gain the fighting art you lost.
1Filleting Table-Once per settlement phase, if the returning survivors are victorious, gain 1 random basic resource.
* Advanced Cutting - roll 1d10:
1 - 5 You mess up big time! Suffer the dismembered arm severe injury.
6+ Gain the Trick Attack fighting art.
1FamilyHovel+1Survivors nominated for Intimacy may give themselves a surname if they do not have one.
A newborn survivor inherits the surname of one parent, their weapon type and half (rounded down) of their weapon proficiency levels. Also gain +1 in the stat matching the highest positive permanent stat of each parent.
1ArenaNightmare Training* Spar - spend 1 iron and roll 1d10:
1 You are eviscerated. The injury causes you to lose all survival, and you leave for the next hunt with 0 survival unless you skip hunting for a lantern year..
2 - 4 Painful knockdown. Gain a Scar, +1 permanent strength, and skip the next hunt event. If you already have a scar, the wound reopens. You bleed out and die.
5 - 9 Gain +1 permanent accuracy.
10+ Gain the Frozen Star fighting art.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.