Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Weapons:
#WeaponSPDACCSTRNotes
1Bone Blade262weapon,melee,sword,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack.
       
Bone Smith1x bone
2Lantern Dagger271dagger,finesse,metal. Paired. Sharp (add 1d10 strength to each wound attempt). Early Iron: when attack roll is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 4x leather, 2x bone
3Vespertine Arrow260item,ammunition,arrow. Ammo - Bow. Deadly 4. Archive after use. If your attack misses, place a Flower Patch terrain tile adjacent to the monster.
       
Sense Memory (kill Flower Knight)1x flower (any type)
4Founding Stone271weapon,melee,stone. Spend action to sling stone for 1 auto-hit and critical wound, then archive the weapon.
       
---random hunt event
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.