Kingdom Death Utilities

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Armor:           FULL LIST
Random (any type) items:        
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Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
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Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Items:
#ItemNotes
0???organ, bone, hide, consumable resource
       
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11,000 Year Sunspotbone,organ. When you craft with this, nominate a survivor. They suffer the Blind severe injury from working with this resource.
       
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23,000 Year Sunspotbone,organ,scrap. When you craft with this, nominate a survivor and roll 1d10. On a 5+, they get a terrible headache and die.
       
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3Acid Glandorgan
       
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4AlmanacWhen you depart, gain +2 insanity. You cannot gain disorders.
       
Barber Surgeonpictograph, 2x leather
5Ancient Lion Clawsitem,fur,heavy. Accessory. Armor 2 on hands. -1 evasion. +2 strength while attacking with daggers or katars. You may move up to 2 additional spaces when you pounce.
       
Death Reading eventLion God. Non-craftable.
6Arachnid Heartorgan. Cold to the touch, even when freshly removed.
       
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7Armor Spikesitem,bone,heavy. If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit 1x/round.
       
Gormery1x stout vertebrae, 1x scrap
8BandagesSpend action to remove up to 2 bleeding tokens from yourself or adjacent survivor.
       
Skinnery1x hide
9Beast SteakOrgan, consumable resource
       
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10Beetle Hornbone. If settlement has Scarification, spend one endeaver to perform Horn Ceremony (1d10 = 1-2 Your brain in punctured and you die / 3-4 Nothing happens / 5+ Brain Stimulation. Gain benefits of Age 1 and Age 2 without gaining Hunt XP. This ignores any "once a lifetime" rules.
       
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11Belt of Gender SwapCursed: while in your gear grid, change to the opposite sex.
       
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12Bird BeakBone resource
       
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13Bird BreadSpend move to consume (1/showdown) - add 1 armor to all hit locations. Gain Priority Target token. Roll 1d10 = on 1 reduce survival to 0.
       
Plumery1x pustules, 3x hide
14Black Lensorgan
       
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15Black SkullIron, skull, bone resource
       
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16BladderOrgan, consumable resource
       
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17Blistering Plasma Fruitorgan, consumable. You may consume and archive this to gain the following ability: Nightmare Blood: Whenever you gain a bleeding token, add 1 to all hit locations.
       
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18Blood PaintSpend action to activate weapon gear to right and left of card. These are 2 separate attacks. Cannot be used with 2H weapons.
       
Stone Circlepaint, 1x bladder, 1x organ
19Blood SheathBlock 1. When Rainbow Katana is left of blood sheath, it loses Frail and gains Sharp (add 1d10 strength to each wound attempt).
       
Weapon Crafter5x organ, 1x hollow wing bone, 1x muculent droppings
20Bloom Sphere0.5-aff-green/0.5-aff-blue = when you are picked as target, roll 1d10. On 6+ monster must pick a new target if possible.
       
Plumery1x small hand parasites, 3x bone
21Blue Charm5-aff-blue = Unshakeable: When you draw a Trap, roll 1d10. On 6+ discard the Trap and reshuffle the deck. Grants 1x-aff-blue on its own.
       
Stone Circle3x organ
22Blue Power Coreitem,jewelry. All nuclear gear cards in your gear grid gain Deadly 2.
       
Dragon Armory1x shining liver, 1x iron
23Blue Ringjewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-blue = If you are monster controller, on monster's turn, draw 2 AI cards and play the one of your choice. Discard the other.
       
Silk Milllegless ball, 3x eyeballs, 2x stomach
24Bone EarringsAt start of showdown, gain +2 speed and +2 strength tokens if insane and all gear in your grid has bone keyword.
       
Stone Circle1x shank bone, 1x bone
25Bone Witch Mehndiitem,soluble,symbol,other. At the start of your act, you may spend 3 insanity to gain 1 survival, or 1 survival to gain 3 insanity.
       
Death ReadingLion God. Non-craftable.
26Boss MehndiBoss is brave. While adjacent to you, insane survivors gain +1 speed.
       
Stone Circle1x golden whiskers, 1x bone
27Brain MintConsume to remove all your tokens and stand up. You may use this while knocked down. Use 1x/showdown.
       
Barber Surgeon1x screaming brain
28Brain Rootorgan
       
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29Broken Lanternscrap resource
       
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30Bug TrapAt start of showdown, roll 1d10. On 3+ add a Bug Patch terrain piece to board.
       
Barber Surgeon1x muscly gums, 2x bone
31Bugfishfish,organ. Consume: Gain +2 survival. There is something in its belly! Gain 1 random vermin and consume it immediately. Archive this card.
       
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32Butcher's Blooditem,soluble,symbol,other. Gives 1 full blue AFF. 2x 1-aff-blue = For every 10 insanity you have, gain +1 speed and +1 strength.
       
Death ReadingLion God. Non-craftable.
33Calcified Greavesitem,bone,heavy. -1 movement. Add 3 to all hit locations. 1x 1-aff-blue = Add +2 to Ripple Pattern rolls.
       
Underground Sow Event1x Century Greaves
34Calcified Shoulder Padsitem,bone,heavy. Add 3 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On a 10+, ignore 1 hit.
       
Underground Sow Event1x Century Shoulder Pads
35Canopic Jarorgan,scrap. When you gain this, remove 2 bleeding tokens. During the settlement phase, you may archive this to perform story event Death Reading (Lion God).
       
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36Cat Eye CircletSpend action to reveal the next 3 monster hit locations and put them back in any order.
       
Catarium1x eye of cat
37Century Fingernailsbone
       
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38Century Greavesitem,bine,mineral,heavy. -1 movement. Add 1 to all hit locations. 1x 1-aff-blue = Add +1 to Ripple Pattern roll results.
       
Wet Resin Crafternightmare corn (reqd), 1x scarab shell, 1x beetle horn, 2x iron
39Century Shellhide,iron. This ancient and mineral-rich armor plate is covered with razor wind scratches. You may spend this as if it were a Scarab Shell resource.
       
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40Century Shoulder Padsitem,bone,mineral,heavy. Ad 1 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On 10+, ignore 1 hit.
       
Wet Resin Crafter1x scarab shell, 3x leather, 1x iron
41Chitinhide
       
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42Cola Bottle Lantern+1 Accuracy. Spend action: All survivors gain +1 Accuracy until the end of the round. Use once per round.
       
Candy and Cola Scenarionon-craftable.
43Compound Eyeorgan,consumable. A cluster of differently colored eyes, each filled with a creamy, tangy syrup. If you have 3+ courage, you may consume it and archive to gain +3d10 insanity.
       
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44Crab Spiderhide, vermin, consumable resource. Consume: archive and gain +3 survival
       
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45Crest CrownSpend action (only if insane) to reshuffle hit location deck. 0.5-aff-red/2x 0.5-aff-blue = when you depart, gain +1 insanity and +1 survival for each full aff-blue you have.
       
Plumery1x phoenix crest, 6x organ
46Crimson Vialiron, consumable. You may consume and archive this to remove all bleeding tokens and any severe injury of your choice.
       
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47Crystal Sword Moldscrap, iron
       
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48Curious Handhide. When you gain this, a random survivor gains +1 insanity.
       
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49Cycloid Scaleshide
       
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50Cyclops FlyConsume: archive and roll d10 (1-3=fly's eye explodes, you die/4-5 citrus flavor, no effect, 6+ gain permanent +1 accuracy)
       
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51Dark Waterother
       
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52Dark Water Vialitem, consumable, gloomy, fragile. Spend endeavor to consume: You are knocked down and cannot gain bleeding tokens until the end of the round. Use once per showdown.
       
Light-Forging eventSlenderman, requires Dark Water Research I. 1x organ, 1x dark water
53DBK Errant Badgeitem,jewelry,knight. Add 1 to all hit locations. At the start of the shwodown, draw 1 tactics card.
       
Wet Resin Crafter1x organ, 1x bone
54Death Mehndiitem,soluble,symbol,other. Gives 1 of each color AFF. On a perfect hit, gain 1d10 insanity. -4 to all brain trauma rolls.
       
Death ReadingLion God. Non-craftable.
55Deathpact (gun)item, metal, fragile. At the start of your act, gain +1 survival. Once per campaign, you may fire the gun to automatically hit and inflict a critical wound.
       
Defeat ManhunterLevel 4 Manhunter. Non-craftable.
56Dense Bonebone
       
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57Dragon Vestmentsitem,silk,other. Add 1 to all hit locations. When you gain a random fighting art, select a Dragon Trait one instead.
       
Midnights Children eventDragon King.
58Dried AcanthusWhen you depart, gain +2 survival. When you suffer a severe injury, ignore it and archive this card instead.
       
Organ Grinder1x fresh acanthus
59Drifting Dream Fruitconsumable. You may consume and archive this to select a Dream on the Birth of a Savior story event and gain all associated abilities.
       
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60Dying Lantern+1 evasion. you may archive this to gain 1 skull basic resource and +3 insanity.
       
Lantern Hoard4x broken lantern
61Elastic Harness (Rubber Bone Harness)item, bone, leather. 1x/showdown you may convert all of your negative attribute tokens to positive tokens of the same type.
       
Wet Resin Craftervampiric artichoke (reqd), 1x underplate fungus, 1x century fingernails, 2x leather
62Elder Cat Teethbone resource
       
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63Elder EarringsAt start of showdown, gain +2 survival and +1 Hunt XP after the showdown.
       
Barber Surgeon1x scrap, 1x shank bone
64Elytrabone,hide,organ. A survivor may archive this to give all of their attacks in the next showdown Sharp.
       
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65Exoskeletonhide.
       
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66Eye of CatOrgan, consumable resource
       
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67Eye PatchWhile you wear this, you are Blind in one eye (-1 accuracy). If you are already blind, gain +2 strength for being a badass instead.
       
Edged Tonometry eventSunstalker
68Eyeballsorgan
       
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69Fairy Bottleitem, fragile, other. When you would die for any reason, instead restore all lost armor points and health levels, remove all bleeding tokens, and archive this item.
       
Sense Memory eventFlower Knight. 5x flower (any type). Also obtained from The Messenger of Courage encounter.
70Feather MantleWhen you suffer knockback, you may ignore collision with other survivors and reduce the movement by up to 3 spaces.
       
Plumery2x tail feather, 1x scrap
71Fecal SalveWhen you depart, gain +1 survival. Spend action: You are not a threat until you attack. If you have the priority target token, remove it.
       
Organ Grinder1x organ
72Fertility Tentacleorgan
       
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73First Aid KitAt the start of the showdown, all survivors gain +3 survival. You ignore the disemboweled severe injury.
       
Barber Surgeon1x leather, 2x bone
74Flower Knight Badgeitem,jewelry,badge. At the start of the showdown, draw 1 tactics card and gain +1 evasion token.
       
Kill Flower KnightFlower Knight. Non-craftable.
75Frenzy DrinkSpend action to consume = suffer Frenzy brain trauma. Can be used 1x/showdown.
       
Catarium1x lion testes
76Fresh Acanthusherb resource
       
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77Gloom Braceletsitem, jewelry, gloomy, fragile, heavy. Accessory. When you depart, gain +2 insanity. When you suffer a severe arm injury, archive this card.
       
Light-Forging eventSlenderman, requires Dark Research I. 1x bone, 1x lion tail, 1x scrap, 1x dark water
78Gloom Creamitem, consumable, balm, gloomy, stinky, other. 2x 0.5-aff-red / 2x 1-aff-blue = When you depart, gain -3 Hunt XP, -1 understanding. If you have no understanding, die instantly.
       
Light-Forging eventSlenderman, requires Dark Research II. 1x love juice, 1x hide, 2x dark water
79Gloom Mehndiitem, gloomy, soluble. When you depart, gain 1 armor to all hit locations. When you gain the Crystal Skin ability, gain the Crystal Sword Mold strange resource
       
Light-Forging eventSlenderman, requires Dark Research I. 3x organ, 1x dark water
80Gloom Sheathitem, gloomy, other. Block 1. 1x 0.5-aff-red / 1x 1-aff-blue = At the start of your action, gain +1 insanity.
       
Light-Forging eventSlenderman, requires Dark Research III. 1x shank bone, 2x organ, 2x dark water
81Glyph of Solitudeitem,soluble,symbol,other. Gives 1 full red AFF. 2x 1-aff-red = +2 accuracy. You are deaf. You cannot encourage.
       
Death ReadingLion God. Non-craftable.
82God's StringWhen a bow is below God's String, it gains Sharp and its range is increased by 1.
       
Final GiftSunstalker. Non-craftable.
83Golden Plateitem,metal,heavy. -1 evasion. 4x 1-aff-red = When you depart, gain +2 armor to all locations wearing fur armor.
       
Kill L2 Lion GodLion God. Non-craftable.
84Golden Whiskersorgan resource
       
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85Gorm Brainorgan
       
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86Gormiteresource
       
Gormchymist2x organs and awesome roll
87Gornitem,instrument,gormskin. Spend action: all non-deaf knocked down survivors stand and gain +1 armor to all hit locations. Use once per showdown.
       
Gormery1x stout heart, 3x bone
88Great Cat Bonesbone resource
       
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89Green Charm5-aff-green = undeathable. If you would die, then roll 1d10. On 6+ you inexplicably survive. Grants 1x 1-aff-green on its own.
       
Stone Circle3x organ
90Green Ringjewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-green = The first time you are attacked each round, gain 3 to ALL armor locations if you are attacked.
       
Silk Milllegless ball, 3x unlaid eggs, 2x spinnerets
91Hagfishfish,bone,hide. Consume: Your hair turns gray and you gain +1 Hunt XP. Archive this card.
       
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92Handed Skullbone
       
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93Healing Potionitem,consumable,fragile. At the end of the showdown, if you suffered any permanent injuries, you may archive this card and remove one of your choice.
       
Gormchymist2x organs and random roll
94Hidden Crimson Jewelitem,jewelry,other. Once per game phase, you may reroll one 1d10.
       
Spelunking of Death eventDung Beetle Knight, Trial of Wits.
95Hideous Disguiseitem, mask, bone, other. Head Armor +2. Accessory, cursed. Gain +2 Strength. At the start of the showdown, if you are fighting the lion knight, choose your Role card.
       
Defeat Lion KnightLion Knight. Non-craftable.
96Hissing Cockroachvermin, consumable resource. Consume: archive, lose all survival, gain 2d10 insanity. If you are insane you must consume this.
       
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97Hollow Wing Bonesbone resource
       
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98Hours RingUnique, selfish. Do not gain tokens for any reason. Do not gain Hunt XP or weapon proficiency. Retired wearers can depart.
       
Plumery1x shimmering halo, 5x organ
99Huge Sunteethbone
       
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100Hunter's Heartitem, consumable, metal, heavy. If you die, the heart crawls back to the settlement. Roll 1d10: on 7+ it regrows you. During settlement phase you may archive this to do story event Bleeding Heart.
       
Kill ManhunterManhunter. Non-craftable.
101Husk of DestinyYour destiny is fulfilled. You are always insane.
       
Glowing Crater eventDragon King. Non-craftable.
102Inner Shadow Skinhide
       
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103Ironscrap resource
       
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104Jagged Marrow Fruitbone, scrap, consumable. You may consume and archive this to gain the following ability. Nightmare Spurs: Once per showdown, you may spend all your survival (at least 1) to lose all your +1 strength tokens and gain that many +1 luck tokens.
       
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105Jiggling Lardorgan,hide
       
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106Jowlsfish,iron. If you have Jowls, Hagfish, and Bugfish, you are inspired! You may archive all 3 to gain the Filleting Table innovation.
       
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107Lantern Bloomflower,hide. Perishable. You may consume and archive this during the showdown to gain +3 luck tokens, -1 permanent luck, and the Flower Addiction disorder.
       
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108Lantern Budflower,scrap. Perishable. You may consume this and archive during the settlement phase to gain +3 endeavors. Skip the next hunt, and gain the Flower Addiction disorder.
       
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109Lantern Mehndiitem,soluble,symbol,other. Gives 1 full red AFF. 2x 1-aff-red = You may start the showdown in any unoccupied board space.
       
Death Reading eventLion God. Non-craftable.
110Large Appendagebone
       
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111Large Appendage (Spidi hand)bone.
       
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112Large Flat ToothBone resource. When you gain this, a survivor of your choice gains +1 insanity.
       
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113Leatherhide resource
       
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114Life Elixiritem,consumable,stinky. Each showdown, the first time you would die from a severe injury, ignore that injury.
       
Gormchymist2x organs and random roll
115Lion Clawbone resource
       
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116Lion Knight Badgeitem, jewelry, knight. Gain +1 accuracy. At the start of the showdown, draw 1 Tactics card.
       
Defeat Lion Knightnon-craftable
117Lion Tailhide resource
       
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118Lion TestesOrgan, consumable resource
       
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119Lonely Antvermin, consumable resource. Consume to swap insanity and survival values.
       
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120Lonely Fruitconsumable. During the settlement phase, you may consume and archive this to perform story event Lonely Lady (from Lonely Tree).
       
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121Love Juiceorgan, consumable resource. During settlement phase you may archive this to invoke Intimacy.
       
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122Lucky Charm2x 1-aff-blue = +1 luck
       
Organ Grinder1x organ
123Mammoth Handbone,hide,organ
       
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124Manhunter's Hatitem, rawhide, leather. Head Armor +2. Accessory. 1x 0.5-aff-blue / 1x 1-aff-red = Ignore the first severe head injury you suffer each showdown.
       
Kill ManhunterNon-craftable
125Meaty Ribbone,organ
       
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126Milky Eyeorgan. When this resource is gained, select a survivor to gain +3 insanity.
       
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127Monster Bonebone resource
       
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128Monster GreaseGain +1 evasion. 3x 1-aff-green = +1 evasion (again)
       
Organ Grinder1x organ
129Monster Hidehide resource
       
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130Monster Organorgan, consumable resource. If consumed, archive and roll d10. On 6+ you contract a parasite - archive all consumable gear in your grid now.
       
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131Monster Tooth NecklaceGain +1 strength. 2x 1-aff-red = +1 strength (again)
       
Organ Grinderheat, 1x scrap, 1x bone
132Muculent Droppingsorgan resource
       
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133Muscly Gumsorgan, consumable resource
       
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134Musk BombIf adjacent to monster when it draws AI, you may spend 2 survival and archive Musk Bomb to roll 1d10. On 3+ discard AI without playing it.
       
Barber Surgeonpottery, 7x resources
135Necromancer's Eyeitem,set,jewelry,other. Armor 2 on head. Accessory. Ignore the effects of blind. Spend action to reveal the next 4 monster hit locations. Put them back in any order.
       
Death ReadingLion God. Non-craftable.
136Nightmare Tickvermin, consumable. Consume to archive and d10. 1-3 you die/4-5 no effect/6+ permanent +1 evasion
       
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137Old Blue Boxscrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God).
       
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138Osseous Bloomflower,bone. Perishable. You may consume and archive this during the showdown to remove all your bleeding and negative attribute tokens and gain the Flower Addiction disorder.
       
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139Pelthide resource
       
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140Perfect Crucibleiron resource. When you craft with this, suffer -1d10 population and archive this.
       
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141Petal LanternAfter rolling on the severe injury table, spend (your choice) of survival to add to the roll result.
       
Kill Flower Knight2x flower (any), 2x broken lantern
142Phoenix Crestorgan resource
       
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143Phoenix Eyeorgan, scrap resource
       
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144Phoenix Fingerbone resource When you gain this, a survivor of your choice gains +3 insanity.
       
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145Phoenix Whiskerhide resource
       
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146Porous Flesh Fruithide, consumable. You may consume and archive this to gain the following ability: Nightmare Membrane: You may spend an action or movement to exchange any 1 of your tokens for a +1 strength token.
       
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147Power Potionitem,consumable. Spend action to consume: Once per showdown, gain +1 strength token for each green affinity you have.
       
Gormchymist2x organs and random roll
148Preserved Caustic Dungorgan,consumable,dung
       
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149Prismatic Gillsorgan. When you gain this, gain the Emotionless disorder.
       
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150Prismatic Lantern+1 Luck. All four sides have a miscellaneous affinity (they match against any color).
       
Lantern Hoard4x broken lantern
151Pulse LanternSpend action: 1x/showdown = roll 1d10. On a 4+, the monster is knocked down and all survivors gain -1 accuracy token.
       
Gormery1x pure bulb, 2x broken lantern
152Pustulesorgan, consumable resource
       
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153Rainbow Droppingsorgan, consumable resource. Consume to archive and d10. On 1-6 die instantly, 7+ gain +1 permanent speed.
       
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154Rainbow Wing Beltitem,flammable. 2x 1-aff-red / 1x 1-aff-blue / 1x 1-aff-green = When any of your attack rolls are 1, you may reroll them. Limit, once per attack.
       
Wet Resin Crafter1x scarab wing, 1x organ, 1x hide
155Raptor Worm Collaritem, jewelry, gloomy. You may encourage without spending survival. When you encourage a survivor, they suffer 2 brain damage.
       
Light-Forging eventSlenderman, requires Dark Water Research II. 1x organ, 1x scrap, 1x dark water
156Rawhide DrumWhen you depart, gain +1 insanity. When a monster performs an Intimidate action, roll 1d10. On 5+ cancel the effects for you and any adjacent non-deaf survivors.
       
Skinnerydrums, 1x bone, 1x hide
157Red Charm5x 1-aff-red = unstoppable: when you attempt to wound, instead roll 1d10. On 1-5 fail, on 6-10 wound. Grants 1x 1-aff-red by itself.
       
Stone Circle3x organ
158Red Power Coreitem,jewelry. All nuclear gear cards in your gear grid gain Sharp.
       
Dragon Armory1x pituitary gland, 1x iron
159Red Ringjewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-red = If you gain a bleeding token while monster controller, monster sufers 1 wound. Limit 2x/round.
       
Silk Milllegless ball, 3x venom sac, 2x arachnid heart
160Red Vialconsumable. You may consume and archive this to remove 2 bleeding tokens and gain +1 survival.
       
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161Regenerating Bladeitem,mineral,other. During the Settlement Phase, you may archive this to remove the Dismembered Arm or Dismembered Leg permanent injury from one survivor.
       
Crit DBK Filthy Resin Sword HLDung Beetle Knight. Crit the hit location.
162Reverberating Lanternitem, tool, lantern. At the start of any hunt turn, before an event is revealed, you may do the story event Sonorous Rest. Limit 1x/hunt.
       
Kill ManhunterNon-craftable
163Rubber Bone HarnessOnce per showdown, you may convert all of your negative attribute tokens to positive attribute tokens of the same type.
       
Wet Resin Craftervampiric artichoke (reqd), 1x underplate fungus, 1x century fingernails, 2x leather
164SaltYou may add this to any cooking recipe to gain +1 permanent strength in addition to the recipe's listed benefits.
       
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165Sarcophagusiron. During the settlement phase, you may archive this to perform story event Death Reading (Lion God).
       
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166Scarab Circletjewelry,bone,other. Add 1 to all hit locations. During the showdown, when your survival is reduced to 0, gain +1 strength token.
       
Wet Resin Crafternightmare corn (reqd), 1x compound eye, 1x hide, 1x bone
167Scarab Wingorgan
       
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168Scavenger KitUnique. When you defeat a monster, gain either 1 random basic resource or 1 random monster resource from that monster's resource deck.
       
Barber Surgeon1x scrap, 1x pelt
169Scellorgan,consumable. Can be used during Black Harvest to calcify objects.
       
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170Screaming Brainorgan, consumable resource. Consume to archive and gain survival up to the current limit.
       
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171Seasoned Monster Meatitem,consumable. When you depart, gain +3 survival. Spend action to consume: Gain +3 survival and +1 strength token. Limit, once per showdown.
       
Wet Resin Crafter1x underplate fungus, 2x organ
172Second Heartorgan, bone resource
       
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173Serrated Fangsbone. If settlement has Nightmare Training, then a survivor may spend an endeavor to roll 1d10: 1-3 gain a random disorder. 4+ gain +1 permanent strength and archive this card.
       
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174Shadow Ink Glandorgan
       
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175Shadow Saliva Shawlitem, balm, stinky, other. +2 Evasion. Cannot wear if you have heavy, soluble, or shield gear, or any gear with 3 armor points (on the base gear) printed on it. 2x 1-aff-green = +1 Evasion. All weapons gain Slow.
       
Skyreef Sanctuary1x shadow ink gland, 1x salt, 1x stink lung, 1x shark tongue
176Shadow Tentaclesorgan,hide. When you gain this, if any survivors in the group are blind, return it to the resource deck and draw again.
       
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177Shank Bonebone resource
       
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178Shark Tongueorgan
       
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179Shielded QuiverYou may activate and gain the benefits of each arrow gear in your grid one additional time each showdown.
       
Dragon Armory1x cabled vein, 2x veined wing, 2x leather
180Shimmering Haloorgan resource
       
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181Shimmering Manehide resource. Archive this to gain 2 basic hide resources.
       
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182Sighing Bloomflower,organ. Perishable. You may consume and archive this during the showdown to gain 3 survival, 3 insanity, and the Flower Addiction disorder.
       
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183Silk Body SuitReduce damage from every hit suffered by 2, to a minimum of 1. You may not have any heavy or metal armor in your gear grid.
       
Silk Mill5x silk, 2x hide, 1x spinnerets
184Silk Bombitem, thrown, silk, amber, fragile. Spend action: Until the end of the round, all survivors ignore knockback and bash. Archive after use.
       
Silk Mill2x resources, 2x silk
185Silken Nervous Systemorgan.
       
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186Silver Urnbone,scrap. scrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God).
       
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187Sineworgan resource
       
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188SkullBone resource. When you gain this, a survivor of your choice gains +1 insanity.
       
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189Sleeping Virus Floweritem, flammable. +1 Luck, Cursed. When you die, a flower blooms from your corpse. Add [A Warm Virus] to the timeline next year. You are the guest.
       
Kill Flower KnightFlower Knight
190Slender Ovuleitem, jewelry, gloomy, other. When you depart, gain +3 insanity. 1x 0.5-aff-blue / 1x 0.5-aff-green Monsters and survivors adjacent to you have -1 luck.
       
Light-Forging eventSlenderman, requires Dark Water Research III. 1x phoenix eye, 4x dark water
191Small Appendages (Spidi small hand)hide.
       
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192Small Feathershide resource
       
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193Small Hand Parasitesorgan resource
       
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194Small Sunteethbone
       
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195Speed PowderSpend action to suffer 2 brain damage. Gain +1 speed token. Usable 1x/showdown.
       
Barber Surgeon1x second heart, 2x organ
196Spinneretsorgan, scrap.
       
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197Spiral Hornbone resource
       
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198Steadfast Potionitem,conumable,heavy. When you ignore a hit with Block, gain +1 strength token. When you are knocked down, lose all your +1 strength tokens.
       
Gormchymist2x organs and random roll
199Stink Lungorgan
       
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200Stomach of Spidiorgan. Consume: archive this card to gain +1 Hunt XP
       
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201Stone Armitem, stone, heavy. Block 1, Ignore 1 dismembered arm permanent injury.
       
The Messenger of Humanity encounternon-craftable
202Stout Heartorgan
       
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203Stout Hidehide
       
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204Stout Kidneyorgan
       
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205Stout Vertebraebone
       
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206Sun Lure and HookWhen you depart, gain +1 survival. After Hunt Phase setup, place the Sky Fishing event on any hunt space.
       
Skyreef Sanctuary1x sunshark blubber, 1x scrap
207Sun Vestmentsitem, silk, flammable. Ignore Cumbersome. 2x 1-aff-red = When you have any +1 strength tokens, increase the range of your Perfect Hits by 1.
       
Sacred Pool6x hide, 1x golden whiskers, 2x pustules
208Sunshark Blubberorgan
       
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209Sunshark Bonebone
       
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210Sunshark Finbone,hide
       
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211Sunspot Lantern+1 Accuracy. You cast a 1-space shadow directly away from the monster. If the shadow could be cast in 2 spaces, decide which space has it until you move.
       
Skyreef Sanctuary2x sunstones, 1x scrap, 1x salt
212Sunstonesbone.
       
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213Sword Beetlevermin, consumable resource. Consume - archive and d10. 1-3 you die/4-5 no effect/6+ gain permanent +1 strength.
       
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214The Beetle Bombitem,thrown,fragile. Spend action: If adjacent to the monster, roll 1d10. On 6+, the monster gains -1 accuracy and -1 evasion tokens. Limit, once per showdown.
       
Wet Resin CrafterVampiric artichoke (reqd), 2x scarab shell, 2x preserved caustic dung, 5x resources
215The Knowledge Wormother. At the start of each settlement phase, add 1 scrap to settlement storage. Departing survivors gain +3 survival and +3 insanity. If any of those survivors have 10+ insanity, perform story event A Gracious Host (Lion God).
       
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216Thick Web Silksilk, hide.
       
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217Tool Beltitem, metal, fragile. If you have no weapons in your gear grid, gain +3 evasion. Tools in your gear grid lose frail. Tools with attack profiles gain +1 speed, +3 accuracy, and sharp.
       
Tools of War eventKill Manhunter.
218Trash Crownjewelry,fragile,other. Armor 4 on head. Spend action to reveal the next 4 hit location cards and discard up to 3 that are not traps. Place remaining cards on top of deck in any order.
       
Black Harvest eventDung Beetle Knight
219Triptychhide,scrap. When you gain this, gain +3 insanity. scrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God).
       
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220Underplate Fungusherb,hide,consumable
       
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221Unlaid Eggsorgan, consumable. During settlement phase, you may consume and archive these delicious eggs to gain 10 survival.
       
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222Venom Sacorgan, consumable. Consume: Archive this card and roll 1d10. On 1-5, you die instantly. On 6+, gain Death Touch secret fighting art.
       
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223Vespertine Celloitem,instrument,noisy,other. At start of showdown, all other survivors with an instrument in their gear grid gain +1 luck token.
       
Sense Memory (kill Flower Knight)1x lantern bud, 2x flowers
224Vespertine Satchelitem, heavy, stinky. You may depart with one resource card. If that resource if Perishable, it is not destroyed.
       
Sense Memory (kill Flower Knight)1x lantern bloom, 1x leather
225Vibrant Lantern+1 Accuracy. You may archive this to gain 1 Broken Lantern basic resource and 1 survival.
       
Lantern Hoard3x broken lantern
226Warbling Bloomflower,hide. Perishable. You may plant this during the settlement phase to archive it and gain +1 population. The survivor is born with the Flower Addiction disorder and a face just like the Warbling Bloom's.
       
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227Web Silksilk.
       
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228Whisker HarpSpend action to roll 1d10 to strum. On 7+ (3+ vs white lion), discard 1 mood currently in play.
       
Catarium1x golden whiskers, 1x bone
229White Furhide resource
       
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230Wisdom Potionitem,consumable,other. 1x 1-aff-blue = Play the entire showdown with the top card of the hit location deck revealed.
       
Gormchymist2x organs and random roll
231Wishbonebone resource
       
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Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.