Kingdom Death Utilities

If you want to see pics of a bunch of painted KD minis, here's my photo album of them: KD Mini Pictures        Expansion Summaries   Simple Expansion Timeline   My Campaign Rules
Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Weapons:
#WeaponSPDACCSTRNotes
0Acid-Tooth Dagger272weapon,melee,dagger,bone. Paired. On a Perfect Hit, a wound attempt in your attack automatically succeeds.
       
Gormery1x acid gland, 2x bone
1Adventure Sword360sword,finesse. Unique, Irreplaceable. Add courage to weapon's strength
       
Hunt Event 85non-craftable
2Amber Edge164scimitar, amber. Slow. At the end of each attack, if you wounded the monster, make an additional attack with this weapon. (Note that this is *attack* not *attack roll*.)
       
Silk Mill1x bone, 1x organ, 1x chitin
3Amber Poleaxe263weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound.
       
Silk Mill2x bone, 1x organ, 1x venom sac
4Anklebiter Axe254weapon,melee,axe,bone. Paired. Each time you critically wound with this weapon, the monster gains a -1 movement token.
       
Blacksmith2x iron, 1x bone
5Ankleslicer Sword254weapon,melee,sword,bone. Paired. Each time you critically wound with this weapon, the monster gains a -1 movement token.
       
Blacksmith2x iron, 1x bone
6Arc Bow169bow,2H. Slow, Range 6. Cumbersome - spend move+action to activate. 0.5-aff-red/0.5-aff-green/1-aff-blue = range +2
       
Plumery1x phoenix whisker, 1x wishbone, 1x scrap
7Arm of the First Tree264weapon,melee,club. On a Perfect Hit, the monster gains a -1 Toughness token until the end of the round (max 1x/round).
       
The Messenger of the First Story encounterCan only be made after the encounter, and then requires defeating a Lonely Tree to make another.
8Barbed Arrows001arrow,bow. Arrow-bow. These upgrade all normal bow shots by adding +1 strength.
       
Blacksmith1x iron, 1x small feathers
9Beacon Shield1651/6/5. Block 2: spend move to ignore 2 hits next time you are attacked (up until your next act). You cannot block more than once per attack. Shield adds +2 armor to all locations.
       
Blacksmith2x iron, 3x leather, 4x bone
10Beast Knuckle264katar,bone. Paired. When you wound with this weapon, monster gains -1 toughness until end of this attack.
       
Stone Circle1x large flat tooth, 1x pelt
11Beetle Eye Shield2732/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack and costs 1 survival to perform. Block 1.
       
Wet Resin Crafter1x scarab shell, 1x compound eye, 1x web silk
12Biting Visage2742/7+/4 weapon,shield. Block 1. If holding this shield during an attack (with any weapon) and draw a Trap, roll 1d10. On 6+ the visage distracts the monster and you may discard the trap card (but do not draw a new HL card).
       
Silk Mill1x grinning visage, 1x web silk, 2x bone
13Black Sword3510weapon,melee,sword,heavy. On a Perfect Hit, gain +1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength.
       
Gormery1x gormite, 1x handed skull
14Blast Shield1741/7+/4 weapon,melee,shield,metal. Block 1. The first time you block a hit each showdown, gain the priority target token. Shield adds +1 armor to all locations.
       
Dragon Armory1x kings tongue, 1x iron
15Blast Sword264weapon,melee,sword,bone. Block 1. When you block with this weapon, gain +1 survival.
       
Dragon Armory1x horn fragment, 3x organ
16Bone Axe263weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations.
       
Bone Smith1x bone, 1x organ
17Bone Blade262weapon,melee,sword,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack.
       
Bone Smith1x bone
18Bone Dagger371weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival.
       
Bone Smith1x bone
19Bone Darts173weapon,ranged,thrown,bone. Range: 6. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack.
       
Bone Smith1x bone
20Bone Pickaxe182item,tool,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. After Hunt Phase setup, place Mineral Gathering event on any hunt space.
       
Bone Smithammonia, 1x bone, 1x leather
21Bone Sickle281item,tool,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. After Hunt Phase setup, place Herb Gathering event on any hunt space.
       
Bone Smithammonia, 1x bone, 1x leather
22Butcher Cleaver255weapon,melee,axe,other. Paired. Sentient: must be insane to activate. Irreplaceable: When you die, archive this weapon.
       
Defeat Butchernon-craftable
23Calcified Digging Claw145melee,katar,pickaxe. Paired, Sharp. During the Mineral Gathering story event, you may reroll one of your d10. This item acts as a pickaxe.
       
Underground Sow Event1x Digging Claw
24Calcified Juggernaut Blade159melee,grand,bone,other. Slow, Block 1. This weapon gains +1 strength for each token you have.
       
Underground Sow Event1x Regenerating Blade
25Calcified Zanbato158melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1.
       
Underground Sow Event1x Zanbato
26Cat Fang Knife362weapon,melee,dagger,bone. 3-aff-red = on a perfect hit gain +1 strength token. When knocked down, remove all +1 strength tokens.
       
Catarium1x elder cat teeth, 4x organ
27Cat Gut Bow273weapon,ranged,bow,2H. Range: 6. Cumbersome - spend move+action to fire weapon.
       
Catarium1x sinew, 1x bone
28Celestial Spear254weapon,melee,spear,metal. Reach 2. Gain +5 strength when attacking with this weapon if you have a constellation.
       
Defeat The Tyrantnon-craftable
29Claw Head Arrow166item,ammunition,bow,arrow. Slow, requires a bow. If you hit, monster gains -1 evasion token. Usable 1x/showdown.
       
Catarium1x lion claw
30Counterweighted Axe264weapon,melee,axe,2H. Reach 2. 0.5-aff-red = on a perfect hit, do not draw a hit location (monster suffers 1 wound).
       
Weapon Crafter1x bone, 1x hide, 1x organ
31Denticle Axe265melee,axe,scale. 1x 1-aff-blue / 1x 1-aff-red = When attacking from the blind spot, the attack gains +2 strength and the first successful wound attempt gains Devastating 1.
       
Skyreef Sanctuary1x 1,000 year sunspot, 1x salt, 1x black lens, 1x iron, 1x bone
32Digging Claw145melee,katar,pickaxe,bone,mineral. Paired. During the Mineral Gathering story event, you may reroll one of your d10. Acts as a pickaxe.
       
Wet Resin Crafter1x century fingernails, 2x scrap, 2x resources
33Dragon Bite Bolt166item,ammunition,arrow. Slow, Ammo-Bow, Devastating 1. If you wound the monster, it suffers knockback 5. Use 1x/showdown per gear card.
       
Dragon Armory2x radioactive dung
34Dragon Chakram263weapon,ranged,thrown,bone. Range: 3. If you hit, the monster gains -1 evasion until the end of the round. Limit, 1x/attack.
       
Dragon Armory1x horn fragment, 2x organ, 1x leather
35Dragon Slayer169weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
       
Blacksmithpaint, 5x iron, 3x organ
36Feather Shield3703/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations.
       
Plumery2x small feathers, 1x muculent droppings
37Finger of God255weapon,melee,spear,2H. Reach 2. 1-aff-green/1-aff-blue/1-aff-red = if you have +5 survival then gain +1 accuracy and +1 strength.
       
Weapon Crafter1x phoenix finger, 4x bone
38Fist and Tooth280fistandtooth, fist and tooth. +1 luck when attacking with this weapon.
       
---It is your fist, dummy.
39Founding Stone271weapon,melee,stone. Spend action to sling stone for 1 auto-hit and critical wound, then archive the weapon.
       
---random hunt event
40Gaxe164weapon,melee,axe,bone. Each showdown, the first time you critically wound the monster, it gains -1 evasion token. 1x 1-aff-red = Gains +1 speed and Savage.
       
Gormery1x dense bone, 1x stout hide
41Giant Stone Face165grand,2H,stone. Devastating 1. If your attack roll result is a 1, archive this card and place a Giant Stone Face terrain tile in any adjacent space. May be picked up after the battle.
       
Kara Black encounterafter that, hug a big damn rock
42Gloom Hammer27132H,gloomy,club. Sentient, Reach 2, Deadly. When you wound, end your attack (cancel reactions). Gain the monster controller tile and full move the monster directly away from you.
       
Light-Forging eventSlenderman event. Requires Dark Research II. 3x skull, 1x iron, 1x organ, 3x dark water
43Gloom Katana450katana,2H,gloomy,finesse. Your insanity is added to this weapon's strength. When Gloom Sheath is right of this in your gear grid, Gloom Katana gains Savage.
       
Light-Forging eventSlenderman event. Requires Dark Research III. 1x iron, 1x crystal mold, 2x dark water
44Gloom-Coated Arrow565arrow,gloomy. Ammo-Bow, Cumbersome, Deadly. After attempting to wound each hit location, place the HL card on top of the deck instad of the discard pile. Use 1x/showdown.
       
Light-Forging eventSlenderman event. Requires Dark Research I. 2x bone, 1x dark water
45Greater Gaxe264weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack.
       
Gormery1x dense bone, 1x jiggling lard
46Grinning Visage2742/7+/4 weapon,shield. Block 1.2/7/4. Shield. Block 1. When you wound with this shield, you may spend 1 survival to add 1 armor to all hit locations. Limit 1x/attack.
       
Legless Ball innovationSpidicules, destroy Legless Ball, get shield.
47Griswaldo3415weapon,set,melee,sword,finesse,bone,metal. Sharp, Deadly, Savage. When you wound, Block 2 free if you have Fetorsaurus.
       
Rubedo InnovationSurvivor with True Blade fighting art, 1x gormite, 1x stomach lining, 1x calcified juggernaut blade, 1x iron
48Hazmat Shield2472/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations.
       
The Tomb story eventDragon King, non-craftable
49Hollow Sword353weapon,melee,sword,bone. Frail, Paired. On a perfect hit make 1 additional attack roll.
       
Plumery1x hollow wing bone, 2x bone, 2x hide
50Hollowpoint Arrow1611Slow, ammo-bow. On hit, monster gains -1 movement token. Usable 1x/showdown.
       
Plumery1x hollow wing bone, 1x scrap
51Hooded Scrap Katar274weapon,melee,katar,metal. Paired. If you hit 4+ times in a single attack with this weapon, the monster suffers 1 wound before hit locations are drawn.
       
Silk Mill1x small appendage, 1x scrap
52Hunter Whip363weapon,melee,whip,leather. 2x 0.5-aff-blue = on a perfect hit, discard one monster mood in play.
       
Leather Worker2x leather, 1x bone
53Ink Blood Bow2782H,bow. Range: 7, Deadly, Cumbersome. Gains +1 strength for each bleeding token you have. Loses cumbersome when in darkness.
       
Skyreef Sanctuary1x 3,000 year sunspot, 5x organ, 3x shadow tentacles, 1x iron
54Ink Sword444melee,sword,fragile. Reach 3, Deadly 3. You may only attack with this while in darkness.
       
Skyreef Sanctuary1x 3,000 year sunspot, 4x hide, 1x shadow ink gland, 1x iron
55King Spear263spear,heavy, 2H. Reach 2.
       
Catarium1x lion claw, 1x great cat bone
56Knuckle Shield3713/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations.
       
Gormery1x mammoth hand, 2x bone
57Lance of Longinus269spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token.
       
Stone Circle1x legendary horns, 6x organ
58Lantern Dagger271dagger,finesse,metal. Paired. Sharp (add 1d10 strength to each wound attempt). Early Iron: when attack roll is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 4x leather, 2x bone
59Lantern Glaive264spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack.
       
Blacksmith2x iron, 2x leather, 4x bone
60Lantern Halberd2472H,spear,other. Reach 2, irreplaceable, unique. After attacking, if standing, you may move up to 2 spaces directly away from monster.
       
Guidepost innovation - pull it outlose Guidepost innovation, gain Lantern Halberd
61Lantern Sword353sword,finesse,metal. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 5x bone, 3x hide
62Lion Beast Katar273weapon,melee,katar. Deadly (+1 luck with this weapon). Paired: When you attack, add the speed of a 2nd Lion Beast Katar in your gear grid.
       
Catarium1x lion claw, 1x hide
63Lion Knight's Left Claw254Katar. Paired with the LK Right Claw. 1x 0.5-aff-red=Deadly. 1x 0.5-aff-blue=+1 speed
       
Lion Knight encounterdefeat level 3 Lion Knight
64Lion Knight's Right Claw288Katar. Paired with the LK Left Claw. 1x 0.5-aff-red=On a perfect hit, gain +1 survival. 1x 0.5-aff-blue=+1 speed
       
Lion Knight encounterdefeat level 3 Lion Knight
65Manacles280uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving.
       
Weapon Crafter2x iron, 1x lion tail
66Muramasa666katana,2H,finesse,other. Frail, Sharp, Sentient, Deadly 2, Unique. When you crit wound with this weapon, gain 2 bleeding tokens.
       
Hunt Event 88core game. Non-craftable.
67Nuclear Knife363weapon,melee,dagger,nuclear. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit 1x/round.
       
Dragon Armory1x radiant heart, 2x horn fragment, 2x scrap
68Nuclear Scythe264weapon,melee,sythe,2H,nuclear. Reach 2. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit, 1x/round.
       
Dragon Armory1x radiant heart, 2x king's claw, 2x scrap
69Perfect Slayer3614grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement.
       
Blacksmithperfect crucible, 9x iron, 3x organ
70Prism Mace3610melee,club,2H,bone. Block 1. When you wound with this, you may Block 1 for free and discard 1 mood in play if you have any +1 strength tokens.
       
Sacred Pool4x iron, 1x shimmering halo, 2x elder cat teeth
71Rainbow Katana444katana,finesse,2H. Frail. 0.5-aff-red/1-aff-green/1-aff-blue = gains Deadly.
       
Weapon Crafterheat, 1x phoenix beak, 1x rainbow droppings, 1x iron, 6x bone
72Ram Prow2672/6/7 weapon,shield. +2 movement. Block 1. If a move (or dash) is combined with an attack with this shield, then on a successful hit roll 1d10. If the roll is at or below the number of grids moved, then the monster is knocked down. Throw out all HL traps and ignore reactions for the rest of this round.
       
Wet Resin Crafter1x century shell, 2x iron, 1x beetle horn
73Rawhide Whip371whip,rawhide. Provoke: when you wound with this weapon, gain priority target token.
       
Skinneryammonia, 1x bone, 1x hide
74Regal Edge152weapon,melee,sword,metal. Sharp. Gain +1 speed and +4 strength when attacking with this weapon if you have a constellation.
       
Midnights Children (DrKg)story event item, non-craftable
75Replica Flower Sword266weapon,melee,grand,sword. Devastating 1. You cannot dodge. 2x 1-aff-green / 1x 1-aff-red = Gains Sharp and +1 Evasion.
       
Sense Memory event (kill Flower Knight)1x osseous bloom, 1x flower, 2x iron
76Rib Blade165weapon,melee,grand,bone. Slow, Deadly.
       
Gormery1x meaty rib, 1x hide
77Ring Whip250whip,finesse,metal. Sharp, Reach 2. Early Iron: when an attack roll result is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 3x organ, 3x bone
78Riot Mace255weapon,melee,club. Deadly. When you critically wound, the next time the monster would draw AI, it performs Basic Action instead.
       
Gormery1x pure bulb, 1x stout kidney, 1x jiggling lard, 1x dense bone
79Round Leather Shield1811/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Leather Worker1x leather, 1x bone, 1x hide
80Scrap Dagger372dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack.
       
Weapon Crafterheat, 1x bone, 1x scrap
81Scrap Shield2732/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Blacksmith3x bone, 2x scrap, 3x leather
82Scrap Sword253sword,metal. On a perfect hit gain +4 strength for the rest of the attack. 2x 1-aff-red/1-aff-blue = gains Deadly.
       
Weapon Crafterheat, 2x bone, 1x scrap
83Silk Whip263whip,silk. 1x 0.5-aff-blue / 1x 0.5-aff-green = On a Perfect Hit, you may archive a mood in play instead of drawing a random hit location.
       
Silk Mill1x large appendage, 1x bone
84Skleaver15102H,heavy,bone. On the first Perfect Hit each attack, this gainst Devastating 1 until the end of the attack. 2x 1-aff-red / 1x 0.5-aff-red = Loses the heavy keyword.
       
Skyreef Sanctuary2x 1,000 year sunspot, 1x salt, 1x black lense, 1x sunshark bone
85Skullcap Hammer273club,bone. On a perfect hit, monster is dazed and gains -1 speed token until end of its turn. Max -1/round.
       
Weapon Crafter2x bone, 1x scrap
86Sky Harpoon255melee,thrown,spear. Reach 3, Savage. 1x/showdown, if monster is within reach, roll 1d10. On 6+, you skewer it! It suffers 1 wound. Move it up to 3 spaces toward you.
       
Skyreef Sanctuary1x sunshark bone, 1x scrap, 1x salt
87Sonic Tomahawk352axe,metal. On a perfect hit, make 1 additional attack roll. 0.5-aff-red/2x 1-aff-green/1-aff-blue = gain Savage and Paired.
       
Plumery1x small feathers, 1x scrap, 1x hollow wing bone
88Steel Shield1661/6/6 weapon. Irreplaceable. -3 movement. Spend action or 1 survival to ignore a hit. Shield adds +0 armor to all locations.
       
Hunt Event 100.core game, non-craftable.
89Steel Sword145sword,finesse,metal. Irreplaceable, Slow, Sharp. On perfect hit gain +1d10 strength for the rest of the attack.
       
Hunt Event 100.core game, non-craftable.
90Sunring Bow244weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound.
       
Sacred Pool6x bone, 1x phoenix whisker, 1x bladder
91Sunshark Arrows146Arrow-bow. Sharp (+1d10 strength/wound attempt). Activation Limit 3x/showdown.
       
Skyreef Sanctuary3x small sunteeth, 1x bone, 1x sunshark fin, 1x salt
92Sunshark Bow360weapon,melee,ranged,bow,2H. Sharp, Range: 1. 1x 0.5-aff-red / 2x 1-aff-red = Gaints +4 strength and slow.
       
Skyreef Sanctuary2x huge sunteeth, 1x organ, 1x sunshark bone, 1x salt
93Sunspot Dart473ranged,thrown. Range: 5, Deadly, Activation Limit: 3. When you hit, there is an inspiring flash! Survivors adjacent to the monster gain +1 survival.
       
Skyreef Sanctuary1x sunstones, 3x bone
94Talon Knife264weapon,melee,katar,bone. Paired. If all of your attack rolls hit, gain Savage and Deadly until the end of your attack.
       
Dragon Armory2x kings claw, 2x organ
95The Weaver362sword,amber. When you wound a monster, add 1 armor to a random hit location.
       
Spidicules Hunt Eventspidicules, non-craftable.
96Throwing Knife492ranged,thrown. Range: 4. At the end of your attack, gain +1 accuracy token for each Perfect Hit. When knocked down, remove all your +1 accuracy tokens.
       
Silk Mill1x silk, 1x serrated fangs
97Thunder Maul2610club,2H,other. Irreplaceable, Unique, Cursed. On perfect hit monster is knocked down. Suffer a severe arm injury. All non-deaf survivors suffer 1 brain damage.
       
Hunt Event 100.core game, non-craftable.
98Twilight Sword1109twilightsword,2H,finesse,other. Slow, Cursed, Cumbersome, Sentient, Irreplaceable. Gaints Devastating 2 when fighting the Watcher. *Accuracy is (9-Twilight Sword proficiency level), not 10. Can only use Twilight Sword Weapon Proficiency with this weapon.
       
Hooded Knight eventcore game, non-craftable.
99Vespertine Arrow260item,ammunition,arrow. Ammo - Bow. Deadly 4. Archive after use. If your attack misses, place a Flower Patch terrain tile adjacent to the monster.
       
Sense Memory (kill Flower Knight)1x flower (any type)
100Vespertine Bow366weapon,ranged,bow,2H,other. Range 5, Deadly. NOT CUMBERSOME! Before each attack, you may choose for Vespertine Bow to have slow, +4 accuracy, and Range: 9 for that attack.
       
Sense Memory (kill Flower Knight)1x osseous bloom, 1x sighing bloom, 1x organ, 1x hide. Add Necrotic Mistletoe (FK) event 4 years from now.
101Vespertine Foil451weapon,melee,sword,fragile. Deadly 2. At the beginning of each settlement phase, archive this unless you spend 1 Flower resource.
       
Sense Memory (kill Flower Knight)1x osseous bloom, 1x bone, 1x scrap
102Whistling Mace363club,bone. On perfect hit, reveal next AI card. Place it on top or bottom of AI deck. Unwieldy: if any attack rolls are 1, you hit your self and suffer 1 damage.
       
Weapon Crafter2x bone, 1x organ
103Xmaxe2599weapon,melee,axe,other. This weapon's strength is equal to your current insanity.
       
random lootcore game, non-craftable.
104Zanbato166grand,2H,bone. Slow, Frail, Deadly (+1 luck). 0.5-aff-red/1-aff-green = Gaints Devastating 1: whenever you wound, inflict 1 additional wound.
       
Weapon Crafter1x great cat bone, 2x hide
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.