Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Whip:
Whip Specialization: When you wound with a whip, instead of moving the top AI card into the wound stack, you may move the top card of the discard pile. Limit 1x/attack.
Whip Mastery: Gain +5 strength when attacking with a whip.
#WeaponSpeedAccuracyStrengthNotes
0Hunter Whip363weapon,melee,whip,leather. 2x 0.5-aff-blue = on a perfect hit, discard one monster mood in play.
       
Leather Worker2x leather, 1x bone
1Manacles280uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving.
       
Weapon Crafter2x iron, 1x lion tail
2Rawhide Whip371whip,rawhide. Provoke: when you wound with this weapon, gain priority target token.
       
Skinneryammonia, 1x bone, 1x hide
3Ring Whip250whip,finesse,metal. Sharp, Reach 2. Early Iron: when an attack roll result is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 3x organ, 3x bone
4Silk Whip263whip,silk. 1x 0.5-aff-blue / 1x 0.5-aff-green = On a Perfect Hit, you may archive a mood in play instead of drawing a random hit location.
       
Silk Mill1x large appendage, 1x bone
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.